In-game movement recording
Capture the movement you perform during a practice sequence. A recording gives you something concrete to revisit when you review or repeat the exercise.
Free desktop movement recording tool
Record your movement. Review your timing.
Record your in-game movement, visualise the path and review precise timing logs to refine your FPS mechanics.
Capture the movement you perform during a practice sequence. A recording gives you something concrete to revisit when you review or repeat the exercise.
See the recorded movement path instead of relying only on memory. Use the visualisation to inspect the sequence and compare it with what you intended to do.
Review the logged timing alongside the path. Focus on one part of the sequence so your next practice session has a specific mechanic to refine.
Movement Matcher is the more complete recording and movement visualisation option. Strafe Master is a simpler overlay for click-to-strafe timing, with a customisable grid, green key feedback and sound cues.
This optional browser analyser is separate from the Windows installer above. It reads CSV recordings; it does not record in-game movement itself or install the desktop utility.
Review A/D key changes, click timing and mouse traces from an existing CSV. Your CSV stays in the tool in your browser.
The analyser reads recorded input data. It does not import a match video or your Riot account.
These small files contain synthetic practice data, so you can learn the importer before opening your own recordings.
Columns: time,event_type,key. Use key_down, key_up and click events. The movement view tracks the a and d keys.
Columns: time,x,y,speed,click. Coordinates are pixels; speed is pixels per second. Use 1 for a click and 0 otherwise. The importer can calculate speed from coordinate changes when no speed is provided.
Already have an exporter? Match its columns to these examples. If the importer does not respond, check that you selected a CSV file and used the matching keyboard or mouse upload.
The browser CSV companion is an input analyser, not a rank prediction or a measurement of your character's exact in-game velocity. A balanced A/D chart is not a goal by itself. Your movement should suit the fight you are taking.
For a practical next step, read the APE peeking guide and the VOD review checklist. A coach can help connect the input pattern to your positioning and fight choices.